Muhammad Imran
Address:
Band Hassan Wala, Dak Khana Khas, Chor Hatta, North Sindh, Tehsil and District Dera Ghazi Khan
AMD AI Developer Program
My name is Jason Thor Hall but I just go by my middle name of Thor. I started in the games industry in 2004 and have continued to today. I’ve worked for Blizzard Entertainment, Amazon Games Studios, and the United States Department of Energy. Across those jobs I have been in Quality Assurance, Test Engineering, Automation Engineering, Red Team, and Game Development. I’m used to corporate environments and how oppressive and terrible they can be for the creative process. I left all of that behind and started my studio Pirate Software in 2017 and I haven’t looked back since. As the studio head I wear a lot of hats. I’m the programmer, writer, designer, game director, social media manager, and tons of other jobs. I feel extremely confident in running my studio and in how far we’ve come and how everything has turned out. Any decision that I ever make is based on analytics and research over anything else.
Right now we are working on an RPG called
We help game developers learn & grow
Listed below are all of the bits of advice that I have for anyone wanting to get into making games. Understand that this line of work is not for everyone. It’s not easy. It can be boring at times. It can be soul crushing at times. Just like any other job. That being said it can also be the most fulfilling thing you’ve ever done in your life. There is nothing that compares to someone playing your creation and enjoying it.
Skills Required
What if I told you that you didn’t need any? Well guess what. You don’t! We live in a time where you can learn anything you need to make a game with relative ease. Despite what you may think none of that comes from natural talent. We all just pour our hours into getting better at what we do. You can do the same. Below you will find some examples of games that are already out there that help reinforce this.
Right now we are working on an RPG called
It’s an adventure that focuses heavily on player choice and I work on it off Stream every day and release monthly updates. Heartbound made it through Steam Greenlight in 11 days as the top voted submission across the entire platform. We then ran a successful Kickstarter campaign that hit 385% of its funding goal.
Skills Required
What if I told you that you didn’t need any? Well guess what. You don’t! We live in a time where you can learn anything you need to make a game with relative ease. Despite what you may think none of that comes from natural talent. We all just pour our hours into getting better at what we do. You can do the same. Below you will find some examples of games that are already out there that help reinforce this.
We help game developers learn & grow
We’ve helped more than two million aspiring game developers, from over 150 countries around the world. And thanks to you, we have the best job ever.
Our core 20-person team is a rag-tag bunch of weirdos, spread across Europe, North America, and Australia. Everyone on the team says they shower every day, but we’re not entirely sure.
We also team up with dozens of rad partners who help bring great courses, cool assets and useful insights to our community.
Oh and hey, we’re always looking for motivated folks to join our team so if you feel you’ve got something to offer, send us a message and show us what you’ve got.
DailyonlineplaY.fun was founded in 2014 by Ben Tristem, in Cambridge, England. He tells us he did this in his underwear.
The first big success for the team was our Complete Unity Developer course. Thanks to your support during our successful Kickstarter campaign, we launched it on Udemy for aspiring creators around the world to learn from.
In 2019, we branched out and started selling online courses on our own website, using Teachable. Then, in 2024, we launched our brand new Learning Management System and website, with better tools and support for our students.
e have more than 300,000 individual five-star reviews, which should tell you how much people like our stuff.
Some of our secret sauce is our very hands-on project-based teaching philosophy—people learn by doing, not by just watching. That’s why in all of our 100+ online courses, we put an emphasis on projects, challenges and creation.
We also believe that as a student you should never get stuck. We have an army (well, more like a rowdy squad) of Teaching Assistants (real “alive” ones, not AI ones) who are there to answer questions and keep you moving forward.
We genuinely care about your success, so if there is anything we can do to help, please let us know!
Everything you need to build AI on AMD – complimentary cloud credits, premium AI training, expert support, and exclusive developer resources. The program is free to join and helps you build, optimize, and scale AI on AMD hardware. Daily Online Play. “We are an Android game development studio creating fun, free-to-play mobile games for players everywhere.” “From concept and design to publishing on Google Play, updates, and long-term support— we handle the full development cycle with a focus on smooth performance, enjoyable gameplay, and reliable user experience. We continuously improve our games by releasing updates, fixing issues quickly, optimizing performance, and adding new features based on player feedback.” “Our mission is to deliver high-quality, enjoyable Android games through innovation, consistency, and ongoing enhancement. Discover our games on Google Play and start playing today.”
Android Game Development
Gemini in Android Studio is an AI assistant that helps you generate code, fix code, and answer questions about Android app development.
Android Device Streaming lets you run apps on real devices, directly from Android Studio, to help you make sure your app works great across different screen sizes, OEMs, and Android versions.
Engine features
Bring your vision to life with the powerful features and performance of the
Unity Engine.
Flexibility
Working in Unity
Interaction
Unity has several tools to enhance the interactivity and immersion of your project, so you can animate engaging characters and add sound that supports the visual experience.
Graphics and visuals
Scripting
Collaboration
LiveOps
Building Blocks for 3D Collaboration
Unity Industry
Unity Industry is a suite of products and services enabling developers to utilize 3D data for immersive 3D collaboration. Accelerate your development timelines to create highly customized, feature-rich applications for interactive design reviews, 3D viewers or virtual planning sessions.
Unity Cloud Asset Manager
Unity Cloud Asset Manager is a comprehensive platform designed for the ingestion, conversion, collaboration, and distribution of assets across your business. With extensive SDKs and APIs, it seamlessly integrates with systems like PLMs, enriching data in ways that empower your team to work autonomously while staying aligned with your IT infrastructure.
Unity Cloud Identity
Unity Cloud Identity ensures the right people access the right data. With roles, permissions, and Single Sign-On integrated into your IT systems, you can control who can view, download, modify, or create assets. It integrates seamlessly with any MWU runtime application, securing your business across platforms, including the web.
Unity Cloud Multiplay
Unity Multiplay offers scalable, high-performance multiplayer server hosting, perfect for real-time collaborative applications. It delivers low-latency synchronization for 3D environments, ensuring smooth global collaboration. With auto-scaling infrastructure to meet participant demand and features like dedicated servers and distributed authority, Multiplay ensures reliability for critical design workflows.
Fast-track asset creation for immersive collaboration
With Unity’s robust data transformation and Real-Time 3D tools, you can effortlessly import and optimize models from common industry software formats into Unity. From design reviews to planning and operations, Unity enables you to efficiently adapt 3D visualizations for a wide range of use cases.
Preserve metadata and save time
Unify diverse 3D data sources while retaining critical metadata in a single platform. Enable real-time interaction with shareable assets across teams, driving seamless collaboration and better-informed decision-making.
Create scalable visualization tools
Develop custom visualization tools to render complex assets from multiple data sources, maintaining both scalability and performance. Leverage Unity Samples to accelerate the creation of a fully functional collaborative design review application.
Build once, deploy anywhere
Effortlessly share immersive experiences across platforms—including web, mobile, desktop, and AR/VR—fostering deeper engagement between technical and non-technical users. Present models within a 3D spatial context to seamlessly connect office stakeholders with field teams, ensuring effective collaboration.
My name is Jason Thor Hall but I just go by my middle name of Thor. I started in the games industry in 2004 and have continued to today. I’ve worked for Blizzard Entertainment, Amazon Games Studios, and the United States Department of Energy. Across those jobs I have been in Quality Assurance, Test Engineering, Automation Engineering, Red Team, and Game Development. I’m used to corporate environments and how oppressive and terrible they can be for the creative process. I left all of that behind and started my studio Pirate Software in 2017 and I haven’t looked back since. As the studio head I wear a lot of hats. I’m the programmer, writer, designer, game director, social media manager, and tons of other jobs. I feel extremely confident in running my studio and in how far we’ve come and how everything has turned out. Any decision that I ever make is based on analytics and research over anything else.
Right now we are working on an RPG called
It’s an adventure that focuses heavily on player choice and I work on it off Stream every day and release monthly updates. Heartbound made it through Steam Greenlight in 11 days as the top voted submission across the entire platform. We then ran a successful Kickstarter campaign that hit 385% of its funding goal.
Listed below are all of the bits of advice that I have for anyone wanting to get into making games. Understand that this line of work is not for everyone. It’s not easy. It can be boring at times. It can be soul crushing at times. Just like any other job. That being said it can also be the most fulfilling thing you’ve ever done in your life. There is nothing that compares to someone playing your creation and enjoying it.
Skills Required
What if I told you that you didn’t need any? Well guess what. You don’t! We live in a time where you can learn anything you need to make a game with relative ease. Despite what you may think none of that comes from natural talent. We all just pour our hours into getting better at what we do. You can do the same. Below you will find some examples of games that are already out there that help reinforce this.
We help game developers learn & grow
We’ve helped more than two million aspiring game developers, from over 150 countries around the world. And thanks to you, we have the best job ever.
Our core 20-person team is a rag-tag bunch of weirdos, spread across Europe, North America, and Australia. Everyone on the team says they shower every day, but we’re not entirely sure.
We also team up with dozens of rad partners who help bring great courses, cool assets and useful insights to our community.
Oh and hey, we’re always looking for motivated folks to join our team so if you feel you’ve got something to offer, send us a message and show us what you’ve got.
DailyonlineplaY.fun was founded in 2014 by Ben Tristem, in Cambridge, England. He tells us he did this in his underwear.
The first big success for the team was our Complete Unity Developer course. Thanks to your support during our successful Kickstarter campaign, we launched it on Udemy for aspiring creators around the world to learn from.
In 2019, we branched out and started selling online courses on our own website, using Teachable. Then, in 2024, we launched our brand new Learning Management System and website, with better tools and support for our students.
e have more than 300,000 individual five-star reviews, which should tell you how much people like our stuff.
Some of our secret sauce is our very hands-on project-based teaching philosophy—people learn by doing, not by just watching. That’s why in all of our 100+ online courses, we put an emphasis on projects, challenges and creation.
We also believe that as a student you should never get stuck. We have an army (well, more like a rowdy squad) of Teaching Assistants (real “alive” ones, not AI ones) who are there to answer questions and keep you moving forward.
We genuinely care about your success, so if there is anything we can do to help, please let us know!
My name is Jason Thor Hall but I just go by my middle name of Thor. I started in the games industry in 2004 and have continued to today. I’ve worked for Blizzard Entertainment, Amazon Games Studios, and the United States Department of Energy. Across those jobs I have been in Quality Assurance, Test Engineering, Automation Engineering, Red Team, and Game Development. I’m used to corporate environments and how oppressive and terrible they can be for the creative process. I left all of that behind and started my studio Pirate Software in 2017 and I haven’t looked back since. As the studio head I wear a lot of hats. I’m the programmer, writer, designer, game director, social media manager, and tons of other jobs. I feel extremely confident in running my studio and in how far we’ve come and how everything has turned out. Any decision that I ever make is based on analytics and research over anything else.
Right now we are working on an RPG called
It’s an adventure that focuses heavily on player choice and I work on it off Stream every day and release monthly updates. Heartbound made it through Steam Greenlight in 11 days as the top voted submission across the entire platform. We then ran a successful Kickstarter campaign that hit 385% of its funding goal.